Project Category: test

Mobile Games

 

CONCEPTING • CODING • ANIMATION • GAME DESIGN

Buzzer Beater: Project Overview
Team: Chris Cole, David Ligon, Dani Loleng, Emily Riggan, Charlotte Olmsted

Can you make waiting a game?

The What:
Inspired by March Madness Kickoff: Get impatient customers To become less frustrated with aggravating wait times by entertaining them with a mobile game that will ease the burden of time

The Why:
Even 20 minutes can feel like an hour when you’re starving. It’s also understood that if you’re preoccupied with something else, time seems to go by faster – that’s what happens when your mind isn’t focused on time.

The How:
A game played on a mobile device for 1-6 players that entertains Buffalo Wild Wings customers as they wait for their table or to-go order to be ready.

Content for the game will include:
● Sports associated with March Madness
● More Sports added in different sports events

The After:
Restaurant attendees feel less stressed and get to play competitively against their friends!

What I did:
Designed the game in unity, produced animations and prototype.

Stacking Simulation: Project Overview
Team: Chris Cole, David Ligon, Dani Loleng, Emily Riggan, Charlotte Olmsted

Promote a Superbowl Ad!

The What:
Extend the influence of a Super Bowl Advertisement.

The Why:
We investigated a case study for Pringles x Rick and Morty.

The How:
A game played on a mobile device for 1 player that entertains viewers during the Super Bowl.

Content for the game will include:
● Rick and Morty
● Pringles

What I did:
Designed the game in gamemaker, produced animations and prototype.